Sunday, September 3, 2017

Top 8 Reasons to Start Playing Frostgrave Last Year

Don't you think that scientific discoveries can become pop songs if we step outside that little box of ours?  Into Frostgrave?
Inspirobot can lead us to total moral victory.

Yeah, it's pretty awesome.  I could leave it at that but I won't, being that I'm far too loquacious for that.  Overall though, I've had it for almost two years and I've bought every rules release so far, digital and otherwise.  The verdict is definitely in, and you should already be playing this game.

Frankly I'm shocked as to how many people don't know about this, or the fact that Osprey Wargames even exists.  To be fair though, not a lot of folk below a certain age even knows that this hobby exists, let alone be a fan of a nuanced publisher that hits almost all the wargaming buttons.

Don't be a rube.  Here are all the reasons you should already be playing Frostgrave.
  1. Frostgrave
    • A skirmish game based on the idea that wizards are crazy and go stupid places, whereby death ensues.  Take up to 10 models and search for treasure.
    • A lot of unique scenarios makes sure that the game is always different, and very seldom is it a stand up fight where we all line up to die.  Gotta get them treasures!
    • Campaign system where your wizard levels up, people die, gain magic items, build magic robots and summon demons.  Also there are zombies.
    • If you liked Mordheim and are mad no one remembers it or how to play it, Frostgrave should be right up your pipe-hole.  
  2. Frostgrave: Rise of the Lich Lord
    • The first expansion for Frostgrave pits the wizards against the Lich Lord, who's real name is Boss Hogg.  At least on my table.
    • More soldiers to hire, more scenarios to play and more ways to get killed.
    • You can be a Lich.
  3. Frostgrave: Into the Breeding Pits
    • Think ratmen under your city are cliche?  Frostgrave has gnolls.  Gnolls that were trained to fight in gladiator pits, a la bestiarii.
    • Your wizard can become a 'beastcrafter'...aka grow a gnoll head.  Or whatever.
    • Plastic Gnoll Box!
    • Underground scenarios!
    • Rules for all kinds of cool soldiers to hire, monsters to kill and how to get killed by a trap.
  4. Frostgrave: Forgotten Pacts
    • Crazy mystic rites, yo.  Get yourself a tat.
    • Summon more and better demons with True Names.
    • Eastern style warriors.  Get more Kung-Fu in your Frozen City.
    • As usual, cool soldiers, monsters and even more scenarios.
  5. Frostgrave: Folio 
    • All the web stuff that came out over the last few years, plus some extras.
    • This includes the Captain, one of the more important expansions.  Everyone needs a captain!
    • Scenarios for several different mini-campaigns.
    • Everything  you need to set up shop as an alchemist.
  6. Frostgrave: Ulterior Motives
    • Secret mission cards make the jockeying for treasure even more duplicitous.  Not to be missed.
  7. Frostgrave: Spellcaster
    • Frostgrave magazine!
    • First issue had horses and guns.  'nuff said.
  8. Frostgrave: Ghost Archipelago
    • A different game with the same rules, but different setting and bent.
    • Medieval superheroes in the jungle (basically).
    • Snake-people!
Frostgrave is played on a 3x3' table most of the time, so it's rather compact in terms of collections.  I've got a warband for each wizard made up - now to paint them.  However, you'll need to make sure you've got models for all the terrain and beasts in the scenarios, which are just as important as your warband.

What can you do right now??  Check out author Joseph McCullough's blog, The Renaissance Troll.  If you're not familiar with Osprey Publishing, get that way...especially the games division.  Check out North Star Miniatures Frostgrave line.  Then tell me what wizard's warband you'll be cooking up first.

No comments:

Post a Comment

What do you think about that?