Sunday, February 27, 2022

The Mythic World of Urd: Gnolls Behind the Knoll

The Mythic World of Urd
** The Mythic World of Urd Campaign Page **

The following is from the Arcane Alienist's personal session notes, shared here from our private social media.  You can listen to the Alienist himself wax lyrical on the session right here on the Arcane Alienist Podcast!

The party emerges from the owlbear’s den to find their horses skittish and spooked. Fortunately this is warning enough that they are not surprised when two groups of gnolls sping up from hiding on either side of them and close to attack. To the south, four gnolls have a clear path to the party; to the north, four more gnolls are blocked by party’s gathered mounts.

The first group of gnolls closes in amid a volley of gunfire and sling stones. Doncha, Roderick, and Dolly advance and face them in melee combat, along with Hagle.

The second group of gnolls set upon the horses, who begin to panic. Three horses bolt. Jessup and Dominique are able to reach their mounts and move to round up the fleeing animals. Celestina moves to mount her horse, but a gnoll kills it. She backs up and finds Roderick’s warhorse instead. Hedemar and Volker also reach their horses.

Harland mounts his giant lizard and charges into the second gnolls amid the scattering horses. He blasts a trio of them with his blunderbuss while his lizard lashes out at the fourth one. The gnolls move to surround Harald, but Hedemar spurs his horse into them forcing them back a step and giving Harald time to reload and blast them again with his blunderbuss. 

Meanwhile, Volker circles around behind the first group of gnolls and charges in to aid Doncha, Dolly, and Roderick. One gnoll flees and the others soon fall. 

The second group of gnolls once again surround Harald. His lizard gives as good as it gets, but soon goes down with grievous wounds. The gnolls then fall on Harald. Hedemar kills one with a blow from his mace and Hagle is able to take another down with a stone from his sling. Celestina puts the remaining two to sleep with a spell and the others finish them off.

While administering their last bit of healing to Harald and his mount, the party hears the sounds of more gnolls barking, yipping, and snarling in the distance in nearly every direction. It appears that a large force is sweeping through the forest. The party makes for the dwarven sulfur mine, the closest place of possible refuge.

At the mine, they find Hagle’s tribe of kobolds camped out near the entrance. This is where they fled to when bugbears drove them out of the abandoned goblin caves. The dwarves have permitted them to set up camp but not to enter. When the party informed everyone of the approaching gnoll horde, the dwarves welcome them in and then begrudgingly let the kobolds enter as well as they seal up the entrance to wait things out.

The party is able to rest, tend wounds, and even replace lost armor and reopen ammunition. But the dwarves report from their spy holes that the gnolls appear to be moving southward - in the direction of the Trade Keep!

Saturday, February 5, 2022

The Mythic World of Urd: The Owlbear's Den

The Mythic World of Urd
** The Mythic World of Urd Campaign Page **

The following is from the Arcane Alienist's Dungeon Master session notes for the ongoing campaign in his homebrew setting!  This summary was posted in our private social media.  You can listen to the Alienist himself give an after-action report right here on the Arcane Alienist Podcast!

The party finds itself with three cave entrances to chose form, one that has been fashioned with a crude door.  They choose the closest one (sans door) and discovers the odor of rotting meat emanates from within. Just past the entrance, the cave splits to the left and right.

Hagle the kobold is sent to scout ahead down the right passageway. He finds a chamber with a pool of water in the center. He calls for the others to follow but is immediately attacked by a gray ooze that drops from the ceiling above. Fortunately, it missed and lands on the ground beside him.

Jessup, Celestina, and Dominique scout the other passsge way and encounter a nest of giant rats. The rats are not hostile and one steps forward to sniff the air but does nothing else.
The rest of the party catches up to Hagle in time to help him get away from the ooze, but another emerges from the water and attacks him as well, while a third is spotted on the ceiling above. Roderick hits it with a spear, which lodges in its mass and begins to dissolve. The ooze then drops on to Hedemar.

The Mythic World of Urd - Secrets of the Gray Ooze!!
Harald's Secrets of the Ooze, Lesson #1: Do NOT walk under ooze.  It is just waiting for you...
Hedemar and Hagle are dropped, dying as the oozes dissolved their armor and then their flesh. With a combination of arrows, bombs, and gunfire, the rest of the group are able to kill the oozes and save their fallen allies.

At the sound of gunpowder being set off, the rats scurry back from Jessup and Celestina and into their nest, but a loud roar echoes from further down  the corridor. They head back towards the entrance to rejoin the others as some something large comes barreling towards them. 

As the rejoin the party, an owlbear emerges from the dark of the cave. Jessup hurls a flask of burning oil at it but it’s not enough to stop it and the owlbear falls on him and mortally wounds him. The rest of the party turns to fight the owlbear and after a couple wounds, it flees back where it came from. The clerics are able to heal Jessup’s wounds as the others pursue the owlbear.

Celestina uses her wand of paralyzation to stop the monster, but catches Roderick and Harald in the beam. The others finish off the owlbear and search the rest of the cave while they wait on the magic effects to wear off of their friends.

They recover a valuable owlbear egg, a heap of coins, a magical mace, and a protection scroll from the owlbear’s nest. They also find a jewel encrusted goblet in the shallow pool. Battered and with two party members left without armor, they decide to head back to the trade keep and regroup.