** Howl of Oblivion Campaign Page ** |
The party decides to be aggressive and continue north into the temple complex. They immediately encounter several skeletons in what appears to be a storage area for such things. Eyeing up the rotted up chests on the other side of the room, Walkul decides it's time for heroism and runs into the middle of the room, calling upon Pelor to banish the evil within.
It's has about half the effect he would have liked, turning five of the nine skeletons. They remain in place, but four others spring forward with rusty sabers...
Things get real very quickly. Khaine returns to the commotion from the tomb area, and takes advantage of the party members in combat with the skeletons to get close to Walkul.
Anverth also goes down, but Borz and Khaine bandage their wounds as Iris and Kelil finish off the un-turned un-dead. The party collects the fallen after stabilizing them and leave the dungeon to return to Fasha's auto-yurt camp to heal up.
Several days pass. The others all heal and are ready for action about the time Walkul regains consciousness. A few prayers to Pelor and the party is ready to go, and only a few days of downtime had passed. Fasha changes all gems brought from the dungeon to coinage for the party.
The party returns to the skeleton storage area, loathe to venture deeper with potential enemies behind them. Walkul blesses the party, and they rush in to finish the skeletons that were turned in the first encounter. Hilarity ensues as the skeletons prove serious mastery of the martial arts.
The party returns to the skeleton storage area, loathe to venture deeper with potential enemies behind them. Walkul blesses the party, and they rush in to finish the skeletons that were turned in the first encounter. Hilarity ensues as the skeletons prove serious mastery of the martial arts.
"So this is where they keep all the dead bodies? No? Just a few? Ok." |
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