Tuesday, September 14, 2021

The Mythic World of Urd: Hobnobbing with Hobgoblins

The Mythic World of Urd
** The Mythic World of Urd Campaign Page **

The following is GameDoc's session notes, posted in our private social media.  You can listen to this session's rundown on the Arcane Alienist as well!

HOBNOBBING WITH HOBGOBLINS

We find the party where the last session ended, in a room full of discarded armor and weapons apparently taken from the various foresters and merchants the goblinoids have killed or captured. They have also located a secret passage that the fleeing hobgoblins must have used to escape. 

Dolly notices a dwarf-sized suit of plate armor and quickly dons it, and then the party proceeds down the passage with their kobold allies bribing up the rear. At the end of the passage is another concealed door, but it’s location is easy to deduce.

Harald and Roderick kick the door open to find a room full of hobgoblins, already on alert. The hobgoblins crowd the doorway and form ranks, as do the warriors and clerics of the party. Harald is mortally wounded, but Hedemar is able to get off a healing spell to revive him and get him back into the fight.

The Mythic World of Urd: Hobnobbing with Hobgoblins 1

After a few exchanges of melee, two hobgoblins are killed and others begin to lose morale and flee. The party takes the room. There are two doors on the north end. Roderick spreads lamp oil on the floor in front of them and the party waits for the hobgoblins to respond as the kobolds crowd in to help.

The Mythic World of Urd: Hobnobbing with Hobgoblins 2

One door opens to reveal four hobgoblin archers. Their volley kills two kobolds but fails to harm any of the party members. Two of the other kobolds abandon the group and flee back the way the party came. The party returns fire but the hobgoblins remain. The second door opens and two more hobgoblins appear. Both groups of hobgoblins draw swords and advance towards the party merging into a single unit. Hedemar ignites the oil and all six hobgoblins die a fiery death. 

However, three more hobgoblins appear in the second doorway, two archers and a spellcaster standing behind them who begins an incantation. Celestina begins to cast her sleep spell. Hedemar takes down one archer with a sling, clearing up Durgash to fire  a pistol at the spellcaster. The spellcaster survives, but her spell is disrupted. Celestina’s spell goes off and the remaining hobgoblins fall asleep. The last remaining kobold, Hagle, rushes in a coup-de-gras the sleeping hobgoblins.

The party advances to the next room to find only two hobgoblins remain. One of them is Bhyth, the captain of the goblinoid warband. He surrenders and is persuaded to lead the party safely back outside. He is also compelled to explain what the goblins are doing. He reiterated that they are effectively mercenaries and we’re deployed by their archfey patron, the Troll King. The will of the Troll King is communicated to the hobgoblin’s seer, the spellcaster that now lies dead.

The goblinoids were to run the humans, dwarves, and the like out of the area and press the kobolds and any prisoners they obtained into service in the sulfur mine or burning charcoal. The kobolds also gather guano from another cave in the area. It’s clear now that the goblinoids are manufacturing gunpowder. As to the kobold queen, she is not here. Byth suggests they check with the orcs plaguing the tradeway, as there is an active exchange of prisoners between them and the goblinoids.

Bhyth takes them down a side passage where they encounter another hobgoblin, standing guard to the entrance of a side chamber. Behind him on the wall has been painted an image of a fire with a large “X” over it. A goblin is heard yelling from the room for whomever is out there to douse their torches. This is the goblin “booyahg” (sorcerer), Gnurk. Gnurk comes out to investigate and managed to fire off a magic missile spell before Bhyth can order him to stand down. 

The party takes Gnurk into custody as well. In the room, they discover three barrels of gunpowder and several of the individual ingredients- guano (being manufactured into saltpeter), charcoal, and sulphur. Byth tells them that they make the powder, but the bugbears collect it and take it elsewhere for storage.

Future down true passage they re-enter the goblins’ area of the caves. Bhyth reveals there are probably 20 or so goblins still about. They encounter and capture four more goblins. With an ever growing number of prisoners, they party binds them all together, chain gang style. 

Byth calls ahead “Bree-yark! Bree-yark!” and explains that it’s the goblin call to surrender. Harald suspects he’s lying. As they round a corner, Durgash spots a group of goblin archers lying in wait beyond what the humans can see in the darkened caves. Bhyth again orders the to surrender, but is met with mocking laughter.

The Mythic World of Urd: Hobnobbing with Hobgoblins 3

A burly goblin emerges from the darkness. This is Ihazz, the boss goblin. She finds it amusing that Bhyth got himself captured. However, when Harald demands the goblins surrender, she agrees and motions for one of the goblins to drop its bow and move forward. This proves to be a ruse as she orders the others to shoot while their ally has the party’s attention. Durgash is mortally wounded by goblin arrows, but the party has expanded its healing resources and he dies.

As Ihazz and the goblins close in for melee, Bhyth and the other captives begin attempting to free themselves. The party retainers close in on Bhyth and eventually force him to surrender agains. Roderick and Hagle the kobold kill the remaining hobgoblins several goblins before they can escape. Dolly, Harald, and Hedemar engage the goblins and soon rout them, killing some and causing others to flee.

In a last ditch effort to save himself, Byth reveals they still have human prisoners and will lead the party to them. He takes them to one final chamber, deep in the cave complex. Inside are two hobgoblins who immediately surrender. There are five human captives, a merchant couple captured on the road, along with their two guards, and a captured forester. There is also a gnoll in a cage. Hedemar explains that gnolls are basically mutated animals possessed by a demon. Harald executes the gnoll with his firearms and turns to kill the hobgoblins.

There have already been disagreements as to disposition of the prisoners, but now it turns heated. Harald wants to execute the three hobgoblins for their crimes. The clerics, Hedamar and Roderick, argue that they’re defenseless and defeated and that killing them now crosses the line. Harald views this as a military operation, citing everyone’s willingness to kill indiscriminately up to this point, but the others disagree. Harald threatens to shoot Roderick if he doesn't get out of the way. 

The Mythic World of Urd: Hobnobbing with Hobgoblins 4

Celestina suggests allowing the kobold, Hagle, to decide their fates since of all present, his people have been the most aggrieved. Everyone agrees to this and Hagle condemns them to death, but asks Harald to perform the deed. Harald shoots the hobgoblins and storms off in anger at his comrades.


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