Sunday, July 22, 2018

Nether War: Bastions of Evil

Dungeons & Dragons: The Nether War
Another day, another gold piece.
Nether Warriors!

Members and affiliates of the Zhentarim, honored acolytes and mendicants of the Cult of the Dragon, hear ye!

By the order of the dragonflight, you are to hold these bastions with your lives.  Halt the advance of the insolent Harpers, and crush the resistance of the accursed Emerald Enclave.  This is your charge!

Failure, as always, will result in a fate worse than death, etc.  Now earn your dread reputations and repudiate the worms who dare march against the dragons!  To arms!

Tier 2 - Bastions of Evil

Graypeak Mine
Graypeak Mine
Even though most of the iron lodes in the Graypeak mountains are mostly mined-out, some scant veins still persist.  This large cavern complex has veins in it's lower levels, and the upper section is a base for the Cult and their allies.
  1. Scenario 1
    • Standard Attack Wing, 120 Legion Points
  2. Scenario 2
    • D&D Miniatures, 100 point Skirmish
      • Contested Ground 
        • Use any terrain piece with a base as the objective, or a scatter objective and treat the area 4" around it as the objective.
  3. Scenario 3
    • Standard Attack Wing, 120 Legion Points
When this base is cleared, the Evil player may add a 20% bonus to his available Legion Points in his next Attack Wing scenario.


Newfort
Newfort
A bailey keep that is ostensibly a way station for weary travelers, visitors today may be alarmed at the number of Zhentarim mercenaries who've taken up residence here.  The Zhents use Newfort for stockpiling supplies and freight shipping to and from other parts of the Frontier.
  1. Scenario 1
    • D&D Miniatures, 100 point Skirmish
      • Misty Ruins
  2. Scenario 2
    • Standard Attack Wing, 120 Legion Points
  3. Scenario 3
    • D&D Miniatures, 100 point Skirmish
      • Marked For Death
        • Both forces choose a Commander as the target.
When this base is cleared, the Good player may add 20 points of soldiers to his next skirmish free of cost.


Shining Falls Keep
Shining Falls Keep
The Zhents, having been active in this area for some time, secured a small stone tower near Shining Falls to act as base to coordinate with their Cult employers.  The tower now serves as a mustering point for conflicts all over the Savage Frontier.
  1. Scenario 1
    • Standard Attack Wing, 120 Legion Points
  2. Scenario 2
    • D&D Miniatures, 100 point Skirmish
      • Tide of Battle
  3. Scenario 3
    • Standard Attack Wing, 120 Legion Points
When this base is cleared, the Good player may choose to take the first or second turn in the next scenario, either Attack Wing or Miniatures Skirmish.

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